Game Design


  • Zero Possession [2022]

    Sedna Games: sound designer | composer | game designer

    A blisteringly fast first-person action platformer set in a futuristic city.

    On this project, I was primarily the sole audio artist, but alongside that I did much of the design of the player’s movement and abilities, the core game loops, and several unique enemy types. In addition, I was also the designer and implementer of nearly all of the UI and menus in the game. My goal was to tie together the sound design and game design to fuel that power fantasy of the player as they zip through the levels.

    • Designed core player abilities & movement

    • Designed & implemented UI / menus

    • Created dozens of sound effects & original soundtrack

  • Mechdivers (WIP Name) [2024]

    Solo developed

    A top-down mech action game being solo developed for PC.

    On this project, I aim to create an exciting and fast-paced shooter that takes after games like Armored Core VI: Fires of Rubicon.

  • Game Audio Scripting Essentials [2022]

    solo project: programmer | tool designer

    Collection of scripts to expand the capabilities of the Unity audio system to make it more suitable for dynamic and adaptive sounds and music. Includes an audio switch container and an adaptive music system, all in the inspector.

    • Created in-engine solutions for Unity’s audio system’s limitations