About

Hello! I am a game developer specializing in sound design and game design.

I have a Bachelor’s of IT (Honours) from Ontario Tech University where I majored in Game Development and Entrepreneurship, at which I was the President and Founder of the Game Sound Club for my final two years at the school, running weekly sessions on a variety of sound and music related topics.

I aim to continually push the boundaries of what I can accomplish through music to improve the game experience, often blending genres and experimenting with techniques of adaptive music to get unique results. I also aim to improve the immersion, impact, and enjoyment of the game through my sound design, providing satisfying feedback to the player and making the game worlds feel lived in through my ambiences. I make heavy use of Foley and field recordings, aiming to build my personal audio library at any opportunity. In addition to music and sound design, I also have experience with voice-over, credited for many vocalizations for creatures and multiple characters across the games I have worked on.

Outside of games, I have produced one solo album and try to regularly jam with local musicians. As a musician, I love music, listening to a variety of genres, particularly learning towards progressive rock and alternative rock groups. Other interests of mine include films, travelling, rock climbing, and hiking.

Testimonials

“His knack for accurately conveying the developer’s intended SFX cannot be overstated”

Carter is an effective sound designer that gets straight to the point. His knack for accurately conveying the developer’s intended SFX cannot be overstated. He is resourceful and can tackle both industrial and organic sound fabrication. Beyond this, Carter’s technical abilities and Unity know-how result in a streamlined sound development pipeline. Carter has demonstrated his ability to create high-quality sounds and implement entire dynamic sound systems in-engine, shifting the load from the rest of the development team and creating a clean and compelling user experience.

Ivan Parkhomenko | Producer, Project Manager | Insanity CORR

Headless Jeff-3

Awards

Ontario Tech University GameCon 2022 - Best Sound, Best Fourth Year, People’s Choice

Zero Possession

Ontario Tech University GameCon 2021 - Best Sound

Earth’s Light

Software

  • FMOD Studio

  • Wwise

  • Reaper

  • FL Studio

  • Sound Forge

  • JIRA

  • Git

  • Unity

  • Unreal

  • C++/C#

  • VEGAS

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